A new category of augmentations, never seen before in the series are the experimental augmentations. Even from the beginning of the game (i.e. after meeting Koller), Jensen can allocate points to these upgrades, but in the early phase of the game you should be smart with your points and don't put too much stock into prototypes. The reason for that is that they are less versatile - they mainly help during combat, beefing it up, but they are mostly energy-intensive. The only exceptions are two upgrades: Remote Hacking and Icarus Dash which should be acquired early on (of course, everything depends on the player's preferences).
An important trait of the prototype gadgets is the inability to use most of them freely until the quest The Fix (requiring a special device acquired during The Calibrator). The lack of freedom is connected to system overloads - you will be thoroughly informed about it during the conversation with Koller (to use two experimental augmentations without restrictions, you need to disable two others from the same category).
P.E.P.S
Revision is a complete overhaul of the original Deus Ex, bringing new level design, music, and world-building detail. It also bundles in high-detail textures and models, Direct3D 9 rendering, and alternate gameplay modes. The mod Hardcore Revival for the game Deus Ex Mankind Divided is at the same time: - An Inventory Mod (The player can carry more items). A Price mod (The game's economy has been improved). An augmentations Mod (More praxis kits to unlock them, default states changed). A Weapons Mod (Power & visual stats changed). Augmentations are a huge part of Deus Ex: Human Revolution, and picking the right ones can make a huge difference with how you play the game. The thing is, until you’ve spent your Praxis points. In Deus Ex: Human Revolution, many of the character enhancements you might traditionally consider a 'skill' have been wrapped into the augmentations tree. This augmentations and skills guide provides detailed information about all of the available augs and recommends five which are essential to every player who starts this game.
The energy wave knocks down even the hardboiled types
It's an interesting prototype, allowing Jensen to shoot an energy wave at his enemies to push them away and cast them down on the ground. PEPS has only one upgrade that allows for charging more powerful projectile, which may be deadly even for the groups of enemies. The wave also pushes back movable objects, so in the early game it may be used to move big and heavy crates or fridges, in order to find hidden valuables and secret paths.
Sadly - the wave doesn't crush weakened walls, while the emitted sound effects draw enemy's attention. The energy use is not so heavy, but each use reduces the maximal regeneration level, so exercise restraint.
Remote Hacking
Remote Hacking is one of the most useful augmentations, especially when you go at it 'stealth-like'
It's one of the most useful abilities even from the early phase - further upgrading is optional, but increases the number of object types which you can influence. Razer hydra drivers windows 10. It helps in many difficult situations, as well as during missions, reaching inaccessible places, or sneaking. The aug allows for simple hacking on some objects (cameras, later on drones and turrets, certain doors or buttons - for example, responsible for curtains in windows) which requires pressing the action button in the right moment - sadly, this method is hardly useful during combat. The enemy structures subjected to this type of hacking doesn't stay inactive for long - they are disabled for only few seconds, so you can get past them undetected.
Remote Hacking is not energy-intensive, so it should be used often. You don't have to see the object directly - all you have to do is enable Smart Vision, and you can hack the structures without sticking your neck out. Without this augmentation you may not reach all the places in the game.
Tesla
You need to aim the projectile before firing it
It's a good stun weapon. You can use it to stun human enemies and machines. However, it uses special ammunition, scarce in the game world (even merchants don't help much in this matter). Fortunately, you can manufacture it cheaply (8x for 75 parts). In this case, you have to focus on gathering parts lying around the game world or buy them from merchants.
After upgrading you can hit multiple enemies simultaneously
Tesla doesn't use energy. It's also silent and doesn't attract attention. Each of the three upgrades cost one Praxis point. Once you upgrade targeting, you can aim at 2-4 targets simultaneously that will allow you to silently eliminate whole groups of enemies, and after upgrading the effective range, it can hit targets fifty meters away (basic version - about 12)
Nanoblade
The crossbow is a very powerful weapon, but above all else - it's very fun to use
If you like your encounters to have a deadly result, this weapon is for you - it's a type of crossbow. Although it is very expensive (also because of the low availability of ammunition - you can create it: 8x for 75 parts), it can kill practically everybody with one quick, spectacular shot. It can also pin them to a wall if it's in the line of fire.
Before firing, the projectile may be loaded, or you can make a quick shot with one press of a button. The upgrade adds an explosion effect without increasing the projectiles' cost. After upgrading the crossbow can be very useful during combat with heavily armored opponents by destroying their shields, but you won't be able to kill them with one shot.
Focus Enhancement
Focus enhancement gives you time to aim the shot for maximum damage
Deus Ex Mankind Divided Augmentation
It's a very simple upgrade that can be a favorite of many players. When it's activated, the time slows down, allowing for more precise and quicker actions, for example, eliminating a number of enemies from a sniping position. The energy consumption is mediocre, with full energy bar you'll have about 15 seconds. Fortunately, the maximal energy limit doesn't suffer a big loss once you activate Focus, so you can use the augmentation often without having many Biocells on hand.
Icarus Dash
Thanks to this upgrade, you can catch onto ledges and enter inaccessible locations
The augmentation that is not mandatory, but really useful. In the basic version, it allows for quick movement on short distances, such as dashing to the enemy, quicker relocation to a cover, or can be connected with a melee attack (or, for example, with PEPS), knocking out enemies instantly. While buying this augmentation, you should think about upgrading it straight away - the charged dash works on longer distances and allows for moving up and down, this way enabling to climb high or far-away objects.
Nevertheless - You should use this augmentation with caution. Without charging, the energy use is minimal, in case of charging - slightly increased. But if you make few jumps in a row, each jump will be much more costly in terms of energy. Fortunately, while using Icarus Dash, the maximal level of energy degenerates slowly.
Titan
The armor protects you against all attacks as long as you have some energy left
Very useful augmentation that allows you to be temporarily invincible - protecting against small arms fire, as well as explosions. In the late game many opponents will use the same trick. Main characteristic of this system is very high energy consumption - but it can be trimmed thanks to two upgrades. Sadly - the maximal energy levels decreases while using Titan, so a Biocell supply will be necessary.
AUGMENTATION EFFICIENCY ANALYSIS
![Deus ex augmentations Deus ex augmentations](https://media.moddb.com/cache/images/mods/1/11/10881/thumb_620x2000/REvisionVanilla2.jpg)
- Not every augmentation in Deus Ex Human Revolution is as useful as the rest, there's no doubt about it. No one will argue that Strength or Jump Enhancement is less useful than Aim Stabilizer. The question is, which augmentations are useful early in the game, and which ones can be activated later on, while maximizing the sufficiency of every single aug?
- The lists below go over the augmentations that are best to get as soon as possible, ones that are good to consider halfway through the game, and ones you can leave alone until very late in the game when you have Praxis Kits left to spare. Lastly, the final list goes over so-called secondary augmentations; useful additions in some cases, but less essential and often more contextual than other augmentations. Remember, these are only guidelines. You're free to spend all your Praxis Kits any way you like, just keep in mind that some paths are more rewarding than others. As you can see, the early in-game list only contains the essentials, so if you have any Praxis Kits left to spare, feel very free to use them for augmentations that allow you to maximize experience (such as the Reflex Booster, allowing for multiple takedowns)
Deus Ex Augmentations
EARLY IN-GAME
- Hacking Capture 2 (& 3+4 if you want to maximize XP)
- Move/Throw Heavy Objects
- Jump Enhancement
- Cloaking System Level 1 (& 2)
- Carrying Capacity 1 (& 2)
(-) Reflex Booster (only if you want to maximize XP)
- Move/Throw Heavy Objects
- Jump Enhancement
- Cloaking System Level 1 (& 2)
- Carrying Capacity 1 (& 2)
(-) Reflex Booster (only if you want to maximize XP)
MIDWAY IN-GAME
- Hacking Capture 3 & (& 5 if you wish to maximize XP)
- Punch Through Walls
- Cloaking System Level 2 & 3
- Carrying Capacity 2 & 3
- Energy Level Upgrade 1
- Typhoon Level 1 (&2) (before the second boss)
- Run Silently
(-) Dermal Armor Level 1
(-) Icarus Landing System (when you reach a certain optional part in Hengsha that leads to a Hugh Darrow Ebook)
- Punch Through Walls
- Cloaking System Level 2 & 3
- Carrying Capacity 2 & 3
- Energy Level Upgrade 1
- Typhoon Level 1 (&2) (before the second boss)
- Run Silently
(-) Dermal Armor Level 1
(-) Icarus Landing System (when you reach a certain optional part in Hengsha that leads to a Hugh Darrow Ebook)
ENDGAME
- Hacking Capture 5
- Typhoon Level 2
- Dermal Armor Level 2 (& 3)
- Recharge Rate Upgrade Level 1 & 2
- Energy Level Upgrade Level 2 & 3
- Hacking Fortify & Stealth (2 & 3)
- Aim Stabilizer
- Typhoon Level 2
- Dermal Armor Level 2 (& 3)
- Recharge Rate Upgrade Level 1 & 2
- Energy Level Upgrade Level 2 & 3
- Hacking Fortify & Stealth (2 & 3)
- Aim Stabilizer
SECONDARY AUGMENTATIONS
- The following augmentations aren't bad, but they are either very contextual and thus limiting their usefulness, they provide you with information that is already in this guide (or with useless information), or you simply won't benefit all that much from some of them. It's recommended to only spend your valuable Praxis Kits on these when you've obtained the above augmentations already.
Deus Ex Augmentation Locations
- Social Enhancer: I'd definitely recommend doing a playthrough with this at least once, simply because it looks pretty cool, but you will only be able to use it several times, and you can win Social Battles easily by reloading your game.
- Radar System Level 2: It sounds really useful, but the truth is that the radar already has excellent functionality, and this augmentation doesn't help you all that much.
- Stealth Enhancer: This includes Noise Feedback, Mark & Track 1/2/3, Last Known Location Marker, and Cones of Vision. These augmentations might be useful for the less experienced player, but hardly come in handy for someone who already knows to stay out of sight, and where his/her foes are located at.
- Hacking Analyze Add-On: This has little practical purpose, and it's wiser to just improve your actual hacking skills.
- Implanted Rebreather: The Chemical Resistance can be useful at times, and this augmentation is probably one of the best of all secondary augmentations. The Hyper-Oxygenation 1/2 can also come in handy for quickly travelling through hubs, but this is more a nifty little thing rather than a life-saving augmentation.
- Recoil Compensation: If you're heavily relying on combat measures, this augmentation has its uses (it improves your accuracy), but for stealth players it's not very important.
- Smart Vision: A fun addition, but never required.
- Cooldown Timer & Flash Suppressant: The Cooldown Timer is hardly useful, and the Flash Suppressant is very contextual.
- Sprint Enhancement: This only improves your running speed from 6.5 meters per second to 7.5 meters per second. The Hyper-Oxygenarion augmentations are far better.
- Sprint/Jump/Land Silently: These are extremely contextual.